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"A thumping good read. "
"Couldn't put it down."
"Great stuff. Something you can really get your teeth into."
"Fantasy in the grand tradition of George R.R. Martin or Robert Jordan."
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I've spent a long time writing and have piled up a lot
of finished work. I've workshopped a lot of it, gotten
encouragement from pros, and am currently polishing these for
submission. Two are currently under final review at different
publishers. You can read excerpts of the titles in blue.
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Gods of Ariel trilogy
The Gods of Ariel Trilogy
On a planet where gods
spring from the very rock, the kingdom of Sevakand has acquired a thousand of
them: ambitious, quarrelsome, and quite willing to ensnare
mortal allies in their schemes. In Nemis'tak, long the desert
bastion of heathen tribes who worship a single unapproachable
god, a fanatic preaches holy war and begins to
"purify" his people in preparation. When a Sevakandi lord makes alliance with
a minor god, using the tribes for a catalyst, the whole world
ends up at war. But is it all just a scheme of the goddess
Fate, or the work of the Senit One, brought from across the
stars with the first colonists to settle Ariel?
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Fate's Arrow
Alarion
and Treleramon Aravon are happy to let their eldest brother
rule Sevakand, but when Veranon is killed, the crown falls to Treleramon. Driven to war
against the restless tribes, he is forced to bargain with an ambitious god to save
mortally wounded Alarion. Horrified that
Treleramon has agreed to raise Stoneshaker above the rest of
Sevakand's pantheon, Alarion seeks among the tribes for knowledge
of their god to free his brother from political suicide. The tribes see in him their long-awaited
Messiah come to lead them out of their
chosen exile--until they learn his real name.
Suddenly Alarion and his traveling companions have much more than
Stoneshaker to worry about.
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The Wrath of God
Sevakand
is at peace, but all is not well. Alarion's oldest friend, Fren Major, convinced that Alarion is indeed the
tribes' long-awaited Messiah, returns to Nemis'tak to try
and learn more. While Alarion and Treleramon
laughingly search for brides at home, Fren becomes
known to the tribes as the Glassmaker, and spins a patient
web to bring Alarion to the destiny Fren believes that
Fate--or the Senit god--wrote for him long before he was
born.
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The Hand of God
When
word comes from Nemis'tak that kidnapped Alarion is dead, Treleramon
finds himself at war against heathen fanatics defiantly
screaming his brother's name. But House Aravon is tottering
under a clever whispering campaign aimed at discrediting
Alarion, and through him, the King. Treleramon finds
himself with a shrinking roster of allies, while at home,
Alarion's friends turn on each other in guilt and the new
queen languishes in jealousy of a serving girl who will bear
the next king--Alarion's child. Then one night, the man who
supposedly murdered Alarion sees an impossible vision
standing in front of him. Suddenly, the royal brothers find
themselves on opposite sides in pursuit of the same
goal--peace on Ariel.
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The
Dominion Chronicles
In 1692, a little girl in Massachusetts Bay Colony stumbles
across a gate to another world and meets something terrible. Experience a version of history
where the United States never existed, magic rules, and the
rule of law is sliding slowly toward chaos. For the Dominion
of Salem, ruled by the magically-talented descendants of the
"afflicted" of the Salem witch trials, cannot agree
on how to treat the non-magical folk among them. And the
commoners do greatly outnumber the Talents...
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Darkblood
The
descendants of Ann Putnam are arguably first among equals,
the most powerful of the First Families who rule the former
English colonies in America. Seth Putnam is very glad his
particular branch of the clan is not infected with the
soulless manti that Ann met when the gate opened so long
ago, but all around him there are signs that the Dominion is
splitting between the manti-bred and other Talents. Seth's Aunt Bella is determined to win greater rights for
commoners, but the manti-bred are equally determined to hold
onto power. Very soon Seth, his own native abilities
augmented by bonding with a powerful dashai--a creature from
beyond the gate--and his untalented sister Nattie find
themselves caught up in a secret rebellion aimed at the
heart of manti plots to control the Dominion.
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Rebel
As
the Dominion fractures into civil war, Seth's family
must flee Salem for the safety of the scantly-settled
Shenandoah Valley. There his father Deliverance Putnam
struggles to build an army even as the first clashes between
the Confederation of Light and the Dominion army turn
Virginia into a battleground. At the head of a picked
company of commoners and Talents, Seth and his dashai
companion Marley fight to keep the unscrupulous manti-bred,
led by Fearnot Parris, from letting loose uncontrollable
dark dashai in the rebel territories. But on one fateful
day, even Parris overreaches himself, nearly destroying both
armies. In the bitter aftermath, Seth hunts for a way to win
a war he fears cannot be won.
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Hunter
In progress. The disaster in the
Shenandoah has both armies reeling, but the Dominion still
holds the upper hand. In desperation Seth proposes a
radical idea: instead of battering at the enemy on the
battlefield, let Talent hunt Darkblood in a private,
ferocious war of magic. Deliverance accepts, on one
condition: Seth must lead the new Hunter Corps. Though he
cannot forget what happened in the Valley, Seth
reluctantly agrees. His cousin Freedom Booth, his dearest
companion, watches in helpless grief as Seth turns slowly
from a blithe and idealistic young rebel to a grim,
unsmiling hunter of his own kin. But Freedom is himself a
powerfully Talented sensitive, and he vows to save the
only brother he will ever have from the soul-killing oath
they have all taken.
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The Devil's
Lieutenant
Seth Putnam is tired--tired of war,
tired of hunting his own kin, tired in soul. But the oath
he swore will not let him rest, and so he rides west into
a land previously closed to anyone of his blood--his dark
blood. The American Union of Free Territories has been
overrun with dashai refugees from the Darkblood War, and
calls on the fabled Hunter Corps to come deal with them.
But when Seth rides into Sundown, Colorado Free Territory,
he finds both old enemies and new waiting for him, for
neither the townsfolk nor Marshal Will Harding are
overjoyed to see him. For Seth and Marley, it is a race
against prejudice as well as against time, before the
defeated evil begins to rise again.
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Firedancer
Jetta Ak'Kal is the most gifted Dancer of
her generation, but even she has felt the angry touch of Old
Man Fire, the elemental flame that lurks in the deeps of the
earth. Scarred mentally and physically, she is both insulted
and secretly relieved to be assigned to a remote mountain
village that has never, until recently, known what it is to
face fire. But the ancient foe has begun to act in ways the
Clans cannot predict. Jetta soon finds herself facing a foe
that may be starting to think...
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In Heaven's Shadow
For Lilith Stark's neighbors, dead is dead
and respectability lies in simply accepting the fact. For
Lilith, death is an inconvenience that she and her husband
Joab are determined to overcome after he comes home from
Gettysburg a ghost. Despite Lilith's odd way of making
things around her be what she wants them to be, that project
turns out to be more difficult than they expect, especially
when Lilith runs afoul of the two most respectable people in
Brown's Corners, Virginia. They've always suspected she's
"tetched" but harmless, but now both come to see
her as an enemy to their collective peace. Lilith, trying
hard to fit in, does not understand that for her,
respectability can only come at a terrible price.
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When Han Walks Alone
When three jealous cousins try to kill
Talir Salsir, life suddenly becomes all about survival. But
his cousin Ellor, horrified by his brothers' treachery,
rides after his badly wounded cousin. Outlawed and exiled,
their only hope is to reach the Council of the Seven Lands
and survive the Council's Trial. Uneasy in each other's
company, they must first settle their own differences before
they can hope to ever go home again. But benevolent Hath and
malicious Han, the sky-lords whose casual granting of
thoughtless wishes can equally doom men or save them, put
unexpected obstacles in their path, not least of which is
love.
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The Wine of Dreams (Star Trek)
For 12 years Captain James Kirk believed his Academy
roommate was killed in a shuttlecraft explosion. Instead,
Derek Parker was recruited by Starfleet Intelligence for a
deep-cover mission--into the Romulan Empire. Now Starfleet
has received an urgent request for recall from Parker, but
can they be sure the man coming out is the man they sent in?
Kirk holds the key to verifying Parker's identity, but when
he is badly wounded in a trap at the rendezvous, Spock and
Dr. McCoy must cope with an angry undercover agent who looks
and acts like a Romulan, but nevertheless delivers vital
information. The Empire is in crisis, driven to the brink by
the discovery of the Wine of Dreams, which lets a telepathic
race bend thought to reality. Kirk and his officers must
unravel the mystery of the stranger wearing an old friend's
face, and quickly, before the Enterprise becomes the
catalyst for war between the Federation and the Romulan
Empire.
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